Hello, today I wanted to talk about some of the major game mechanics of the Genesys RPG system. First, I will walk you through the different types of dice and what they mean. Next, I will talk about the different symbols that appear on those dice and explain their functions as well as their correlation with each other. Lastly, I will walk you through the full process of finding the results of a dice roll.
The dice serve a very unique purpose and were not added to complicate the game, but to enhance it. There are a total of 6 different colored dice that are divided in half representing the positive and negative dice. Starting with the positive dice we have the green Ability die. This is used to represent a characters innate ability at something. Next is the yellow Proficiency die; this, unlike the green die, is used to represent a character’s trained skill. Then there is the blue Boost die. This is the most fun die as they can come in at varying times as they represent any boosts that someone would get from outside sources; say for example being on higher ground than their opponent.
The negative dice are very similar to their positive counter parts. The basic purple Difficulty die is like its green counterpart, demonstrating the basic difficulty of a task. The next step up is the red Challenge die and these are the dice that show extreme difficulty and can make a player’s day turn very bad. The last negative die is the black Setback die. It’s much like the boost die where it shows any outside force that may make a task more difficult. This may be something like having your view slightly obstructed while trying to line up your bow for a shot.
Next, I’d like to talk about the different symbols on the dice. Much like regular dice having 6 sides, so do these dice but with different symbols on each colored die. The positive on a yellow or green die equals a Success and this represents the basic result of you succeeding. This is countered by a Failure on a black or purple die. This is the first negative symbol and like a Success, it will dictate whether you succeeded or not. The next set is Advantage and Threat, these are representative of the positive or negative effects that occur during the check but will NOT change the outcome on whether the basic check was successful or not. The last ones are Triumph and Despair. These are my favorite while both adding a basic symbol they also add an amazing effect. For example, a Triumph adds an extra success into the pool and also grants the player with what can be called a super advantage to make something cinematic and advantageous to occur. Despair also adds a Failure and like a Triumph, Despair adds what can be thought of as a super threat or a really bad negative effect.
I’ll walk you through two different rolls to explain how it works. Let’s take Grace, she just rolled her dice and got 3 Successes and 2 Failures. This means she will succeed at what she was doing but she also ended up with no Advantages and 2 Threat. This means that she may trip and fall or may have suffered some strain. Now we will look at Xavi’s roll. Unfortunately, he rolled 2 Failures and no Successes, but he also rolled a Triumph which means that he will add 1 more Success but it is of little help as he will still fail his roll because the Failures outnumber the Successes. He still can use that Triumph to his advantage though. Maybe in this role, Xavi was jumping across a river but since he failed his check he didn’t make it across so he uses his Triumph to say he stopped himself before the jump and is now safe from the water. You can watch my YouTube videos on our Video page and you can also listen to our podcasts to follow our Adventures in Genesys gaming! Well, that’s all for now, I hope you enjoyed it! Check out our videos here on our YouTube to learn more!